sfx = { --Alias -> Path
	["punchWeak"]    = "common/SE000.wav",
	["punchMedium"]  = "common/SE001.wav",
	["punchStrong"]  = "common/SE002.wav",
	["kickWeak"]     = "common/SE003.wav",
	["kickMedium"]   = "common/SE004.wav",
	["kickStrong"]   = "common/SE005.wav",
	["block"]        = "common/SE020.wav",
	["slash"]        = "common/SE008.wav",
	["counter"]      = "common/glass.wav",
	["bounce"]       = "common/SE037.wav",
	["wallBounce"]   = "common/SE025.wav",
	["burn"]         = "common/SE009.wav",
	
	["vaki/076"]     = "vaki/AkaAkiha_B0AA017.wav",
	["vaki/hurt1"]   = "vaki/AkaAkiha_B0AA045.wav",
	["vaki/hurt2"]   = "vaki/AkaAkiha_B0AA046.wav",
	["vaki/hurt3"]   = "vaki/AkaAkiha_B0AA047.wav",
	["vaki/hurt4"]   = "vaki/AkaAkiha_B0AA048.wav",
	["vaki/hurt5"]   = "vaki/AkaAkiha_B0AA049.wav",
	["vaki/hurt6"]   = "vaki/AkaAkiha_B0AA050.wav",
	["vaki/hurt7"]   = "vaki/AkaAkiha_B0AA051.wav",
	["vaki/hurt8"]   = "vaki/AkaAkiha_B0AA052.wav",
	["vaki/hurt9"]   = "vaki/AkaAkiha_B0AA053.wav",
	["vaki/hurt10"]  = "vaki/AkaAkiha_B0AA054.wav",
}